These are the Kinjutsu Rewards during the Clan War from Season I to present.
You may also want to read Clan War Back Items and Clan War Weapon Rewards.
Season I
Taijutsu: Death Touch Palm
Damage: 62 x4
CP: 10
Cooldown: 12
Effect: Restrict enemy for 2 turns
Season II
Genjutsu: Profusion of Ghost
Damage: 0
CP: 200
Cooldown: 12
Effect: Reduce CP by 55%, put target's skill into cooldown for 1 turn
Season III
Genjutsu: Ecstasy of Sound
Damage: 0
CP: 200
Cooldown: 14
Effect: Restrict target and reduce attack damage by 100% (2 turns)
Season IV
Taijutsu: Sakura Ryu
Damage: 328
CP: 10
Cooldown: 10
Effect: Disable target from healing himself (6 turns)
Season V
Genjutsu: Cube Illusion
Damage: 0
CP: 200
Cooldown: 14
Effect: Target need consume 40% extra CP to break the kekkai,and reduce 3% HP and CP When attack with weapon.(3 turns)
Season VI
Taijutsu: Pishamen Ryu
Damage: 164 x3
CP: 10
Cooldown: 12
Effect: After using this skill on a target,anyone who attacks the same target within the coming 2 turns can recover HP.
(Amount:15% of damage made)
Season VII
Genjutsu: Silver Chain Bundle
Damage: 0
CP: 200
Cooldown: 14
Effect: Lock target for 3 turns when HP is below 50%, reduce attack damage by 100% when target HP is 50% or above
Season VIII
Genjutsu: Yatagarasu
Damage: 0
CP: 200
Cooldown: 14
Effect: The first enemy who attack the user after the buff will receive a random status (stun, sleep, restriction, prison) (3 turns)
Season IX
Taijutsu: Fiery Night Phoenix
Damage: 164 x2
CP: 10
Cooldown: 10
Effect: Burn 3% HP (4 turns)
Season X
Taijutsu: Dynamic Dragon Strike
Damage: 328
CP: 10
Cooldown: 10
Effect: Reduce enemy's attack damage by 98% (4 turn)
Season XI
Genjutsu: Darkness Chain Seal
Damage: 0
CP: 200
Cooldown: 14
Effect: Reduce target's accuracy and dodge by 120% (2 turns)
Season XII
Genjutsu: Kejsumaru
Damage: 0
CP: 200
Cooldown: 14
Effect: Recover HP after attack (110% of attack damage) (3 turns)
Season XIII
Taijutsu: Violent Quake Fist
Damage: 488
CP: 10
Cooldown: 10
Effect: Remove all enemy's positive status and reduce his dodge by 20% (3 turns)
Season XIV
Taijutsu: Meridian Breakthrough
Damage: 0
CP: 10
Cooldown: 14
Effect: Create a chakra armor that bounces 90% damages back to enemy and recover 8% hp (3turns)
Season XV
Genjutsu:Great Ball of Devil World
CP: 200
Cooldown: 14
Effect: Release a dark kekkai to weaken enemies' volition. Reduce 45% damage, purify and doge rate
Season XVI
Kinjutsu: Camouflage Make-Up
Damage: 0
CP:
Cooldown:
Effect: Remove negative status for 1 turn, ignore all incoming damage for 3 turns but your damage will be reduce to 50% for 3 turns.
Season XVII
Kinjutsu: Meteor Blast
Level: 1
Chakra: 10
Cooldown: 12
Damage: 648
(Kinjutsu) Immediately reduce target CP by 75%; and reduce his attack damage 50%. (3 turns)
Monday, September 5, 2011
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