Friday, September 30, 2011

Kinjutsu: Phantom Impulse Hack

Kinjutsu:Phantom Impulse 

Effect: Kinjutsu:Phantom Impulse targets 10% maximum HP as damage. Damage done not affected by any status. This Justu can be dodged.

How to acquire: You can claim this jutsu as bonus when you purchase the following: Emblem package, 2200 Token package or 7500 Token package from September 30, 2011 - October 9, 2011.

Update: You can now buy this justu in the academy for 900 tokens. You can also upgrade the jutsu for a limited time only.

Upgraded Version 
Effect: Target 15% maximum HP as damage for the next 5 turns. Upgrade costs 500 token.



How to use Kinjutsu: Phantom Impulse to it's Maximum Potential

 Phantom Impluse Kinjutsu This skill is best used in fighting enemies with high HP, especially World Bosses such as Soul General Mutoh. You can use this skill along with Kinjutsu: Five Elements Consuming Seal (Reduce target's CURRENT HP by 25%). Use Kinjutsu: Five Elements Consuming Seal first before Kinjutsu: Phantom Impulse . Note that there is a huge difference between CURRENT HP and MAXIMUM HP.Using the two kinjutsus, you can deal 35% damage.



Phantom Impulse Kinjutsu Hack

Disclaimer: I did not make the hack. Don't cry if it does not work. Use cheats at your own risk.

Video Preview




Tuesday, September 20, 2011

Season 17 Clan War Rewards

Ninja Saga Season 17 Clan War Rewards has been released! If you're watching Naruto Shippuden, you will see that the back item Paper Envoy of God is similar to Konan's wings.

Champion: Latin blood

- Kinjutsu: Meteor Blast
- Customized Clan Clothing
- Weapon: Ultimate Katana Anko
- Back Item: Paper Envoy of God
- Magatama set
- 150 Tokens

1st Runner-Up: Emblem Elite

Prizes include:
- Customized Clan Clothing
- Weapon: Ultimate Katana Anko
- Back Item: Paper Envoy of God
- Magatama set
- 150 Tokens

2nd Runner-Up: Indonesia All Star

Prizes include:
- Customized Clan Clothing
- Back Item: Paper Envoy of God
- Magatama set
- 150 Tokens


Kinjutsu: Meteor Blast

Effect: Reduce the target's CP by 75% immediately and attack damage by 50% for 3 turns.

Back Item: Paper Envoy of God
Effect: Increases attack damage and reduces damage receive by 4%


Paper Envoy of God


Weapon: Ultimate Katana Anko
Effect: Reduce target CP 25% CP on every weapon attack


Ultimate Katana Anko

Monday, September 5, 2011

Clan War Kinjutsu Rewards

These are the Kinjutsu Rewards during the Clan War from Season I to present.
You may also want to read Clan War Back Items and Clan War Weapon Rewards.

Season I

Taijutsu: Death Touch Palm
Damage: 62 x4
CP: 10
Cooldown: 12
Effect: Restrict enemy for 2 turns


Season II

Genjutsu: Profusion of Ghost
Damage: 0
CP: 200
Cooldown: 12
Effect: Reduce CP by 55%, put target's skill into cooldown for 1 turn


Season III

Genjutsu: Ecstasy of Sound
Damage: 0
CP: 200
Cooldown: 14
Effect: Restrict target and reduce attack damage by 100% (2 turns)


Season IV

Taijutsu: Sakura Ryu
Damage: 328
CP: 10
Cooldown: 10
Effect: Disable target from healing himself (6 turns)


Season V

Genjutsu: Cube Illusion
Damage: 0
CP: 200
Cooldown: 14
Effect: Target need consume 40% extra CP to break the kekkai,and reduce 3% HP and CP When attack with weapon.(3 turns)


Season VI

Taijutsu: Pishamen Ryu
Damage: 164 x3
CP: 10
Cooldown: 12
Effect: After using this skill on a target,anyone who attacks the same target within the coming 2 turns can recover HP.
(Amount:15% of damage made)


Season VII

Genjutsu: Silver Chain Bundle
Damage: 0
CP: 200
Cooldown: 14
Effect: Lock target for 3 turns when HP is below 50%, reduce attack damage by 100% when target HP is 50% or above


Season VIII

Genjutsu: Yatagarasu
Damage: 0
CP: 200
Cooldown: 14
Effect: The first enemy who attack the user after the buff will receive a random status (stun, sleep, restriction, prison) (3 turns)


Season IX

Taijutsu: Fiery Night Phoenix
Damage: 164 x2
CP: 10
Cooldown: 10
Effect: Burn 3% HP (4 turns)


Season X

Taijutsu: Dynamic Dragon Strike
Damage: 328
CP: 10
Cooldown: 10
Effect: Reduce enemy's attack damage by 98% (4 turn)


Kinjutsu


Season XI

Genjutsu: Darkness Chain Seal
Damage: 0
CP: 200
Cooldown: 14
Effect: Reduce target's accuracy and dodge by 120% (2 turns)


Season XII

Genjutsu: Kejsumaru
Damage: 0
CP: 200
Cooldown: 14
Effect: Recover HP after attack (110% of attack damage) (3 turns)


Season XIII

Taijutsu: Violent Quake Fist
Damage: 488
CP: 10
Cooldown: 10
Effect: Remove all enemy's positive status and reduce his dodge by 20% (3 turns)


Season XIV

Taijutsu: Meridian Breakthrough
Damage: 0
CP: 10
Cooldown: 14
Effect: Create a chakra armor that bounces 90% damages back to enemy and recover 8% hp (3turns)
­ ­

Season XV

Genjutsu:Great Ball of Devil World
CP: 200
Cooldown: 14
Effect: Release a dark kekkai to weaken enemies' volition. Reduce 45% damage, purify and doge rate


Season XVI

Kinjutsu: Camouflage Make-Up
Damage: 0
CP:
Cooldown:
Effect: Remove negative status for 1 turn, ignore all incoming damage for 3 turns but your damage will be reduce to 50% for 3 turns.

Season XVII

Kinjutsu: Meteor Blast
Level: 1
Chakra: 10
Cooldown: 12
Damage: 648
(Kinjutsu) Immediately reduce target CP by 75%; and reduce his attack damage 50%. (3 turns)